January 2012
3 posts
2 tags
“A sketch should have ‘just enough’ fidelity for the current stage in argument...”
– Hugh Dubberly - via Bill Buxton on prototyping user experiences (via gregmelander)
Jan 24th
11 notes
3 tags
Jan 5th
45 notes
1 tag
BRYCE DOT VC: Data Data Everywhere and Not a Drop... →
brycedotvc: As I tune in and out of the recent flurry of discussion around “big data” I can’t help but be reminded of the the old sailor poem: Water, water, every where, And all the boards did shrink; Water, water, every where, Nor any drop to drink. If I had a nickel for every founder who told… Information is about context.
Jan 4th
140 notes
December 2011
3 posts
4 tags
Going down the right Path | Teehan Lax →
this is the article i had been planning to write about Path, only way, way better. I’ve bookmarked it because it describes not just what Path does well (a bane of industry posts), but why. the Whys of good apps are what matter.
Dec 19th
2 notes
3 tags
Google's Matt Cutts: Good Content Trumps SEO →
This is a message that can’t possibly be repeated often enough: Good content trumps SEO. Don’t believe me? Fair enough, but how about the head of Google’s webspam team? In a short video today on Google’s Webmaster Central Channel, Cutts answers a question about SEO practices and whether “poor” sites with bad SEO are penalized by Google.
Dec 14th
1 note
3 tags
» “Checklist Thinking” for UX Professionals:... →
Dec 5th
54 notes
November 2011
7 posts
1 tag
“Solving a problem simply means representing it so as to make the solution...”
– Herbert A. Simon, The Sciences of the Artificial
Nov 14th
3 notes
4 tags
Using Power Structure and Gestalt for Visual... →
Nov 14th
1 note
3 tags
Selective Attention and User Experience | UX... →
a brief, but good, psychology-y read.
Nov 11th
32 notes
10 websites that changed the world [Video] - The... →
Nov 11th
3 tags
Help Remedies →
These are really, really cool medicine/first aid containers for kids. But they’re probably just as good for adults; not every adult knows what’s best for every malady. Instead of the medicine’s name — brand, official drug moniker, or otherwise — being the most prominent text on the object, they’ve emphasized the problem the user has. The website has a nice little trick,...
Nov 8th
144 notes
Axure Cheatsheet
uxsux: Download: http://witflow.com/public/files/Axure_shortcuts.pdf
Nov 4th
16 notes
“Google is known for making decisions informed by data, often very large sets of...”
– How Google Reader’s Overhaul Betrayed and Irked Its Most Passionate Users I think this zeroes in on the problem: Google is saying to social-minded Reader users, “We’re going to kill the social network we’ve been freely providing for you. Please use this other social network we’re now freely...
Nov 3rd
19 notes
October 2011
7 posts
New York Marathon Runners Getting Digital Love... →
Marathoners who sign up for ASICS’s “Support Your Marathoner” will get an RFID tag they can attach to their shoes. That tag will then trigger messages of love and support specific to each of the runners on an LED screen as they run past it. There will be three screens in total placed at miles nine, 12 and 22.
Oct 28th
1 tag
How to bring good design to a platform – Marco.org →
Oct 21st
5 tags
Oct 20th
16 notes
3 tags
Oct 20th
3 notes
4 tags
Oct 4th
7 notes
8 tags
Oct 4th
23 notes
Viewer-Selected Ads on Hulu Perform Better Than... →
Regular users of premium video streaming site Hulu are by now familiar with the drill: After clicking the play button on a television show or movie, you’re given a choice of two or three advertisements to watch. You make your selection and begin watching the latest episode of “Modern Family,” which is briefly interrupted only with the ad of your choice. For something that may...
Oct 3rd
September 2011
3 posts
1 tag
“There is no space for bullshit on a mobile web page”
– A comment by our mobile developer Matas Petrikas during this week’s masterclass about the mobile web. Well said. (via david-noel)
Sep 30th
33 notes
Latin Text Generator for Mac OS X - LittleIpsum →
it’s in the menubar!
Sep 14th
1 tag
Sep 10th
August 2011
6 posts
Aug 27th
5 notes
4 tags
“If you want to succeed, double your failure rate.”
– IBM Founder Thomas Watson [via The Balanced Team Blog]
Aug 17th
3 tags
Aug 16th
522 notes
4 tags
Aug 11th
142 notes
“Points and badges have no closer a relationship to games than they do to...”
– Can’t play, won’t play | Hide&Seek - Inventing new kinds of play
Aug 9th
3 tags
A CRAP way to improve usability →
Aug 1st
July 2011
1 post
3 tags
How to make your shopping cart suck less - The... →
Jul 11th
1 note
June 2011
7 posts
4 tags
Jun 30th
“The hardest part of software design is neither software, nor design—but culture.”
– Aza Raskin (via jayrobinson)
Jun 28th
17 notes
3 tags
Jun 24th
2 notes
2 tags
“Even if adjusting some settings in a customized search experience will yield...”
– Creating Meaningful Site Search by Challenging Assumptions » Usability, UX » Design Festival
Jun 22nd
1 tag
Jun 15th
1 note
5 tags
A Gamification Framework for Interaction Designers... →
Jun 7th
3 notes
3 tags
Jun 3rd
May 2011
4 posts
3 tags
“The number of clicks is not the important criteria. People are very willing to...”
– 100 Things You Should Know About People: #33: Bite-Sized Chunks Of Info Are Best | What Makes Them Click
May 16th
3 tags
The Cooper Journal: Using research to end visual... →
May 12th
5 tags
“Purchases were made at Gap.com in 11.9 pages. On the worst performers, the ratio...”
– Adactio: Journal—Jared Spool: The Secret Lives of Links (via soxiam)
May 6th
55 notes
3 tags
Unify, Simplify, Amplify: How Leica Maintains Its... →
one word: focus.
May 4th
April 2011
6 posts
1 tag
A New Gauge For Brand Strength: The Tangible Brand... →
“While I can imagine IKEA selling PCs, TVs or vacation-packages to Sweden, I cannot see Virgin selling me a chair.”
Apr 28th
4 tags
“Isn’t it a bit ironic that a group of communicators can’t summon a definition...”
– Frank Chimero: Designer’s Poison I often - even in daydreams - think back on this post, quoting Quora’s Rebekah Cox: “Design is a set of decisions about a product. It’s not an interface or an aesthetic, it’s not a brand or a color. Design is the actual decisions.”...
Apr 17th
91 notes
4 tags
How we learn - Blog - Etre →
“According to William Glasser, we learn… 10% of what we read 20% of what we hear 30% of what we see 50% of what we see and hear 70% of what is discussed with others 80% of what is experienced personally 95% of what we teach to someone else Still wondering why users prefer to get started rather than read your manual?”
Apr 15th
2 notes
5 tags
Diagnosing Interaction Problems with Cause and... →
“Cause and effect diagrams provide a visual display of possible causes of a problem. Most importantly, they remind us that there are usually multiple causes of problems.  It would be nice if one reason always explained our complex problems, but that’s rarely the case.”
Apr 12th
2 tags
Apr 6th
4 tags
Apr 6th
1 note
March 2011
14 posts
4 tags
Critical thinking for UX designers
userflow: It’s 2017. User experience is dead! What happened? Follow this nifty presentation about “Critical thinking for UX designers”.  A slide: what about product vs experience focused design?  Remember these? 
Mar 31st
7 notes
5 tags
“According to Luth Research, 51 percent of customers surveyed said they would be...”
– How mobile ties in with shopper behavior - Mobile Marketer - Columns
Mar 31st
5 tags
Wanna Solve Impossible Problems? Find Ways to Fail... →
“The problem was the problem. MacCready realized that what needed to be solved was not, in fact, human-powered flight. That was a red herring. The problem was the process itself. And a negative side effect was the blind pursuit of a goal without a deeper understanding of how to tackle deeply difficult challenges. He came up with a new problem that he set out to solve: How can you build a...
Mar 29th