Critical thinking for UX designers
It’s 2017. User experience is dead! What happened? Follow this nifty presentation about “Critical thinking for UX designers”.
A slide: what about product vs experience focused design?
Remember these?
a brand experience idea: users are people, too.
this is my search marketing/social media/user experience link dump/share. be sure to check out my UX RSS feed bundle.
i'm currently a user experience architect at VML.
if you'd like to contact me, please gmail me at tyler [dot] hilker.
Frank Chimero: Designer’s Poison
I often - even in daydreams - think back on this post, quoting Quora’s Rebekah Cox: “Design is a set of decisions about a product. It’s not an interface or an aesthetic, it’s not a brand or a color. Design is the actual decisions.” It’s not a final definition, but it’s extremely helpful for me in that it consists of both the process and the product. If I allow my colleagues to think UX’s only contribution is a wireframe, I am the only one to blame for any dissatisfaction with the depth of my involvement.
“And this is how we’ve defined design: Design is a set of decisions about a product. It’s not an interface or an aesthetic, it’s not a brand or a color. Design is the actual decisions.”
(via Design @ Quora (Web2.0 Expo Presentat… by Rebekah Cox - Quora)
i love this. 100%
It’s 2017. User experience is dead! What happened? Follow this nifty presentation about “Critical thinking for UX designers”.
A slide: what about product vs experience focused design?
Remember these?
“The problem was the problem. MacCready realized that what needed to be solved was not, in fact, human-powered flight. That was a red herring. The problem was the process itself. And a negative side effect was the blind pursuit of a goal without a deeper understanding of how to tackle deeply difficult challenges. He came up with a new problem that he set out to solve: How can you build a plane that could be rebuilt in hours, not months? And he did. He built a plane with Mylar, aluminum tubing, and wire.
The first airplane didn’t work. It was too flimsy. But, because the problem he set out to solve was creating a plane he could fix in hours, he was able to quickly iterate. Sometimes he would fly three or four different planes in a single day. The rebuild, re-test, and re-learn cycle went from months and years to hours and days.
“
Hassenzahl’s Model Of UX
Several models of UX have been suggested, some of which are based on Hassenzahl’s model. This model assumes that each user assigns some attributes to a product or service when using it. As we will see, these attributes are different for each individual user. UX is the consequences of these attributes plus the situation in which the product is used.
The attributes can all be grouped into four main categories: manipulation, identification, stimulation and evocation. These categories can, on a higher level, be grouped into pragmatic and hedonic attributes. Whereas the pragmatic attributes relate to the practical usage and functions of the product, the hedonic attributes relate to the user’s psychological well-being. Understanding the divide can help us to understand how to design products with respect to UX, and the split also clarifies why UX itself cannot be designed.
Extract from Smashing Magazine, read full article “Why User Experience Cannot Be Designed”
“Many designers label themselves “UX designers.” This implies great confidence in the capabilities of the designer; it suggests that the user experience can be designed. But as explained, we cannot do this. Instead, we can design for UX. We can design the product or service, and we can have a certain kind of user experience in mind when we design it. However, there is no guarantee that our product will be appreciated the way we want it to be. We can shape neither our users’ expectations nor the situation in which they use what we have designed.” - Helge Fredheim: Why User Experience Cannot Be Designed
“In Part 1 we saw that the web presents an ideal vehicle for beauty, and in Part 2 I argued that beautiful design is reflective, exploring message and meaning. How can we use this knowledge to create beautiful websites?
I love patterntap.com and ui-patterns.com for looking at UI and design inspiration for websites. However the majority of my work revolves around mobile now and I haven’t found anything quite like these sites for iphone and Android apps. There are countless blog entries about best practices, but no full libraries. The best thing to do is just look at the actual apps, hold them in your hand and see how the interaction works. I take a ton of screen shots of apps every day, but there isn’t an easy way to access those screen shots in my photo album and from various computers later on. “Where was that really good screen shot of the new user EDU in that one app?” Suddenly I’m scrolling through hundreds of photos.
To solve this problem I’ve created a mobile pattern library of all my screenshots (well most of them). This is only halfway complete and mainly just for myself, but I thought I would share for any UI designers stuck on a particularly tricky problem and looking for inspiration.
Take a look:
mobile-patterns.com
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